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20130106
20130114
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mechanics beyond the traditional game environment. >> he suggested letting the readers vote on each other's postings so they could identify whose was most respected. >> a little light bulb, number one, one person thought his comment was insightful. >> by using this reputation system, the idea would be that entire community could work together to determine who should we pay attention to. >> each commentator gets more votes, they receive trophy badges. letting other readers know who is most popular. this in turn gets others engaged and it begins to feel like a game. >> whenever we engage with any kind of system, we ask what's in it for me? you better have a go ahead answer for that question, or it's empty and meaningless and people won't stay engaged. >> that kind of community recognition can be highly valuable, but it's also something that can't be bought for money. >> we were hitting little under 1 million page views per month at that time in '06. and today over this summer, we crossed the 6 million mark. it's been a very rapid increase in how much people are actually using it. >> part of
of the first persons that thought of game mechanics beyond the traditional game environment. >> rajat thought about letting people post. >> a light bulb lights up next to joe's comment. one person thought that his comment was insightful and that stays with the comment. >> and by using this reputation system, the idea could be that the entire community could work together to determine who should we pay attention to. >> as each commentator gets more votes they receive trophy badges letting other readers know who's most popular this in turn gets others engaged and it begins to feel like a game. >> whenever we engage in any system, we ask what's in it for me. and you sbrets an answer to that question otherwise it's meaningless. >> for redding.com readers that kind of communication can be highly valuable but it's also something that can't be bought for money. >> we were hitting a little under a million page views at that time in '06. and today, over the summer, we crossed the 6 million mark. it's been a very rapid increase in how much people are actually using that. >> so part of what gamefication
Search Results 0 to 1 of about 2